Stylized Surf Shack model.
5983 tris.
LowPoly model created in Blender, than sculpted HighPoly in ZBrush.
Texturing in Substance Painter.
For leafs i paint alphas in Photoshop, than create highpoly in Zbrush using spotlight snapshot, than bake and textured in Substance Designer.
After that i create a stylized scene in Unreal Engine 4.
i made some additional stuff:
- Fireplace (sculpt and textured some stones and wood, fire with niagara vfx)
- Palm (using Blender for fast lowpoly and highpoly)
- Ground texture in substance designer
- Water
- Fireflies using niagara
Than rendered sequence in UE4.
Unreal Engine 4 Scene.