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Surf Shack

Stylized Surf Shack model.
5983 tris.
LowPoly model created in Blender, than sculpted HighPoly in ZBrush.
Texturing in Substance Painter.
For leafs i paint alphas in Photoshop, than create highpoly in Zbrush using spotlight snapshot, than bake and textured in Substance Designer.
After that i create a stylized scene in Unreal Engine 4.
i made some additional stuff:
- Fireplace (sculpt and textured some stones and wood, fire with niagara vfx)
- Palm (using Blender for fast lowpoly and highpoly)
- Ground texture in substance designer
- Water
- Fireflies using niagara
Than rendered sequence in UE4.

Wireframe

Wireframe

ZBrush

ZBrush

Palm created and sculpted fast in Blender.

Palm created and sculpted fast in Blender.

UE4

UE4

UE4 stylized water material

UE4 stylized water material

UE4 fireplace blueprint

UE4 fireplace blueprint

Unreal Engine 4 Scene.